前言
都到了二月份了,才是我2020年的第一篇文章,今天是正月十五元宵节。过了今天意味着春节正式结束了。然而大家都知道今年的春节是个非常难受痛苦的春节。新型冠状病毒席卷整个中国,在这里向奋斗在一线的医护人员致敬,您们辛苦了!! 同时也希望国家早日战胜病毒,武汉加油,中国加油!
事件从Activity传递到跟ViewGroup
1.当事件产生后,首先传递到当前的Activity,调用Activity的方法dispatchTouchEvent。
这里可以很清楚的看清Activity的onTouchEvent回调的时机即getWindow().superDispatchTouchEvent(ev) 返回false时触发
public boolean dispatchTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
onUserInteraction();//空方法
}
//superDispatchTouchEvent(ev)是抽象方法,调用的是了PhoneWindow
if (getWindow().superDispatchTouchEvent(ev)) {//1
return true;
}
return onTouchEvent(ev);
}
2.PhoneWindow里的方法,由上面的1处调用,又传给了mDecor,踢皮球
@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
return mDecor.superDispatchTouchEvent(event);//2
}
3.DecorView里的方法,由上面的2处调用,因为 DecorView 继承了FrameLayout,所以传到了ViewGroup的
public boolean superDispatchTouchEvent(MotionEvent event) {
return super.dispatchTouchEvent(event);
}
ViewGroup相关的方法
1.ViewGroup的dispatchTouchEvent
如果当前View拦截了某个事件 那么在同一个事件序列中就不会再次被调用
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
...
boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
// 处理DOWN事件
if (actionMasked == MotionEvent.ACTION_DOWN) {
//开始新的触摸手势时,放弃所有先前的状态
cancelAndClearTouchTargets(ev);
//会把mFirstTouchTarget置为null
resetTouchState();
}
// 检查是否拦截
final boolean intercepted;
//当前ViewGroup没有拦截,交由子View处理
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
//拦截了,执行onInterceptTouchEvent方法
if (!disallowIntercept) {
//触发onInterceptTouchEvent,默认false
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action);
} else {
//这里没有拦截
intercepted = false;
}
} else {
如果触发的是ACTION_MOVE 和ACTION_UP,直接走这里
intercepted = true;
}
return handled;
}
2.ViewGroup的onInterceptTouchEvent方法默认返回false
public boolean onInterceptTouchEvent(MotionEvent ev) {
if (ev.isFromSource(InputDevice.SOURCE_MOUSE)
&& ev.getAction() == MotionEvent.ACTION_DOWN
&& ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)
&& isOnScrollbarThumb(ev.getX(), ev.getY())) {
return true;
}
return false;
}
再继续看ViewGroup的dispatchTouchEvent()方法里剩余的代码
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
...
final View[] children = mChildren;
//遍历ViewGroup子元素
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = getAndVerifyPreorderedIndex(
childrenCount, i, customOrder);
final View child = getAndVerifyPreorderedView(
preorderedList, children, childIndex);
//判断可访问性焦点
if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
//判断是否能接受到点击事件,触摸点是否在子view的范围内或者子view是否在播放动画
if (!child.canReceivePointerEvents()
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
//dispatchTransformedTouchEvent方法下面会看一下具体做什么
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
ev.setTargetAccessibilityFocus(false);
}
...
}
3.ViewGroup的dispatchTransformedTouchEvent
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,View child, int desiredPointerIdBits) {
final boolean handled;
final int oldAction = event.getAction();
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
event.setAction(MotionEvent.ACTION_CANCEL);
//如果有子view,调用子view的dispatchTouchEvent(event)方法,下面讲
//否则调用super.dispatchTouchEvent(event)
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
event.setAction(oldAction);
return handled;
}
...
}
view相关的方法
1.View的dispatchTouchEvent(event)
如果mOnTouchListener不为null并且onTouch返回true,则表示事件被消费就不会执行onTouchEvent(event)
这里值得注意的是,OnTouchListener中的onTouch()方法执行优先级高于onTouchEvent(event)的。
public boolean dispatchTouchEvent(MotionEvent event) {
...
boolean result = false;
if (onFilterTouchEventForSecurity(event)) {
if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
result = true;
}
ListenerInfo li = mListenerInfo;
//如果mOnTouchListener不为null并且onTouch返回true,则表示事件被消费
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
if (!result && onTouchEvent(event)) {
result = true;
}
}
return result;
}
2.View的onTouchEvent(event),view的CLICKABLE和LONG_CLICKABLE有一个true,onTouchEvent()就会返回true消耗这个事件。而这两个值可以通过View的setOnClickListener和setOnLongClickListener来设置,也可以通过View的setClickable和setLongClickable设置
public boolean onTouchEvent(MotionEvent event) {
...
final int action = event.getAction();
final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
|| (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
|| (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;
if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
switch (action) {
case MotionEvent.ACTION_UP:
...
boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
boolean focusTaken = false;
if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
focusTaken = requestFocus();
}
if (prepressed) {
// The button is being released before we actually
// showed it as pressed. Make it show the pressed
// state now (before scheduling the click) to ensure
// the user sees it.
setPressed(true, x, y);
}
if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
removeLongPressCallback();
if (!focusTaken) {
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
performClickInternal();//重点在这,该方法里直接调用performClick()
}
}
}
...
return true;
}
return false;
}
3.View的performClick方法,如果view设置了OnClickListener,onClick()就会执行,整个事件就会被消费。
public boolean performClick() {
final boolean result;
final ListenerInfo li = mListenerInfo;
//如果view设置了OnClickListener,onClick()就会执行,整个事件就会被消费。
if (li != null && li.mOnClickListener != null) {
playSoundEffect(SoundEffectConstants.CLICK);
li.mOnClickListener.onClick(this);
result = true;
} else {
result = false;
}
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
notifyEnterOrExitForAutoFillIfNeeded(true);
return result;
}
到这里,源码中的事件分发基本算是分析完了。
总结
从前面的事件分发源码的分析,我们可以大体用下面代码表示整个流程
public boolean dispatchTouchEvent(MotionEvent ev){
boolean result = false;
if(onInterceptTouchEvent(ev)){
result = onTouchEvent(ev);
}else{
result = child.dispatchTouchEvent(ev);
}
return result;
}
这里onInterceptTouchEvent方法和onTouchEvent方法都在dispatchTouchEvent中调用。
当事件产生后会由Activity的dispatchTouchEvent来处理,传递给了PhoneWindow,再传递给了DecorView,最后传递给了顶层ViewGroup。如果ViewGroup的dispatchTouchEvent中判断onInterceptTouchEvent是否拦截,如果拦截true,则执行他的onTouchEvent(ev)方法,如果不拦截(默认),交个他的子元素dispatchTouchEvent来处理,一直反复下去。直到view没有子view。就会调用View的dispatchTouchEvent方法,最终调用View的onTouchEvent方法。
总的来说传递过称分为自上而下和自下而上:
自上而下传递规则:拦截为true,不继续向下传递,自己消费,拦截为false,继续向下传递。
自下而上传递规则:onTouchEvent为true时,自己消耗并处理,如果为false,传递上去父view的onTouchEvent处理。